An independent game studio

Arctensor

Games, worlds & tools to build them.

I In development

Our Games.

We have two games in early development.
We’re keen to tell you more, but we're still busy making them.

An illustration from one of the projects the Arctensor studio is working on - a creature collector video game where the user can participate in pet shows. The image shows a number of galactic puppies running happily.
Project GalacticHound Early Development
An illustration from one of the projects the Arctensor studio is working on - a shop owner simulator game set in dystopian times. The image shows a goldsmith's shop with lots of tools and a set of jeweller goggles. A dark figure is standing at the shopping window.
Project ShatterGold Conception Stage / R&D

II Our Story

Great stories are told
by people with long journeys.

Despite having decades of experience working on incredibly successful games (and also incredibly unsuccessful), we're not another "founded by industry veterans" studio. We are a Founded by Industry Engineers studio.

From rendering innovations, to tools and systems for creating worlds, to machine learning solutions for innovative gameplay (before AI became fashionable), and even to hardware and interactive installations - we've built it.

Our influences run from the science fiction of the ’80s to the role-playing games of the late ’90s. We’re interested in characters with memories and stories to tell, and worlds that respond to the players in them.

Games from the team’s previous work: Forza Horizon 4 and 5, The Texas Chain Saw Massacre, Witchspire, 007 First Light, MindsEye, and Last Flag.
Selected projects we've worked on

III About The Studio

Getting there
is knowing the way.

Arctensor is where we’re putting our past experience and future dreams into our own games.

We want to tell the stories we've always dreamt of. To do that, we need to build the worlds to tell those stories in.

Along the way, we build the tools to build the worlds. Some of these tools we make available to you. Because we're still interested in hearing others' stories and playing others' worlds.

An engraved astronomical instrument with intersecting orbits and a compass at its centre.
ArcTensor

IV Tools & interactive

Our Solutions.

Alongside our games, we build software for other developers.

Unreal Engine plugin Available now

LenguASR

Offline speech recognition for Unreal Engine. Runs on the CPU, integrates with Blueprints, and keeps speech processing on the player’s machine.

Real-time performance requires a modern AVX2 CPU. Full requirements are on the listing.

Interactive experiences Technology in use

Interactive floor technology

Movement-driven games for shared spaces. We developed the interactive floor technology sold through FluurMat, a product distributed by a separate company.

Visit FluurMat (opens in a new tab)

Correspondence

Get in touch.

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For games, collaborations, and technical enquiries.