We have two games in early development. We’re keen to tell you more, but we're still busy making them.
Project GalacticHoundEarly Development
Project ShatterGoldConception Stage / R&D
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II Our Story
Great stories are told by people with long journeys.
Despite having decades of experience working on incredibly successful games (and also incredibly unsuccessful), we're not another "founded by industry veterans" studio. We are a Founded by Industry Engineers studio.
From rendering innovations, to tools and systems for creating worlds, to machine learning solutions for innovative gameplay (before AI became fashionable), and even to hardware and interactive installations - we've built it.
Our influences run from the science fiction of the ’80s to the role-playing games of the late ’90s. We’re interested in characters with memories and stories to tell, and worlds that respond to the players in them.
Selected projects we've worked on
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III About The Studio
Getting there is knowing the way.
Arctensor is where we’re putting our past experience and future dreams into our own games.
We want to tell the stories we've always dreamt of. To do that, we need to build the worlds to tell those stories in.
Along the way, we build the tools to build the worlds. Some of these tools we make available to you. Because we're still interested in hearing others' stories and playing others' worlds.
Arc◆Tensor
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IV Tools & interactive
Our Solutions.
Alongside our games, we build software for other developers.
Unreal Engine plugin ◆ Available now
LenguASR
Offline speech recognition for Unreal Engine. Runs on the CPU, integrates with Blueprints, and keeps speech processing on the player’s machine.
Real-time performance requires a modern AVX2 CPU. Full requirements are on the listing.
Movement-driven games for shared spaces. We developed the interactive floor technology sold through FluurMat, a product distributed by a separate company.